|
| Category: XNA | | |
4 Articles found and displayed in this view.
- XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 - Chapter 3 -The Game Object and the Default Game Loop
Magazine/Issue: Online CoDe Magazine, Book Excerpts Release Date: Sunday, May 06, 2012
Quick ID: 1111143
This excerpt is from the book, ‘XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360, authored by Tom Miller, Dean Johnson, Published December 12, 2010 by Addison-Wesley Professional. Part of theDeveloper''s Library series.. ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672333457.
- Chapter 10: It’s Your Turn!
Magazine/Issue: Online CoDe Magazine, Book Excerpts Release Date: Monday, April 25, 2011
Quick ID: 1104033
A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.
- New Features in XNA 4.0 and Windows Phone 7
Magazine/Issue: CoDe Magazine, 2011 Jan/Feb Release Date: Tuesday, December 28, 2010
Quick ID: 112121
Unless you’ve been living under a rock, you’ve probably heard about Windows Phone 7. What you may not know is that there are two ways of developing applications and games for this device. Silverlight and XNA are your two choices and in this article, I cover the Games and XNA side of the house.
- Re-Igniting Creativity
Magazine/Issue: CoDe Magazine, 2007 Sep/Oct Release Date: Sunday, August 12, 2007
Quick ID: 0709011
Rod Paddock Editorial for Sept/Oct 2007
|  | |  |  |
|