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CODE Training

Category: Windows Phone 7


11 Articles
found and displayed in this view.

  • Working with Windows Phone User Interfaces, Part 2

    Magazine/Issue: CoDe Magazine, 2012 Mar/Apr
    Release Date: Saturday, February 18, 2012
    Quick ID: 1203031
    In Part 1 of this article you learned how to work with orientation changes on the Windows Phone and how to create horizontally scrolling pages using Panorama and Pivot pages. In Part 2 you’ll see how to interact with some of the built-in applications on the phone through the use of the Launcher and Chooser applications.

  • Working with Windows Phone User Interfaces, Part 1

    Magazine/Issue: CoDe Magazine, 2012 Jan/Feb
    Release Date: Wednesday, December 21, 2011
    Quick ID: 1201051
    Developing for Windows Phone is easy if you have been doing any XAML at all. That’s because you use Silverlight for Windows Phone development.

  • Windows Phone 7 Development Using MVVM and Unit Testing

    Magazine/Issue: CoDe Magazine, 2012 Jan/Feb
    Release Date: Wednesday, December 21, 2011
    Quick ID: 1201081
    As readers of this magazine, you are all experts at certain facets of software development, be it for the desktop, the web, SQL Server and now mobile platforms. Mobile programming was a fairly arcane development arena up until the recent announcement of Windows Phone 7 (WP7). Prior to WP7, you had to become intimately familiar with the myriad platforms and form factors available and write your programs to each of those phones. With the advent of WP7, Microsoft is now controlling the hardware capabilities of the phone making it much easier to develop for these platforms. You can now also leverage existing skills in Silverlight and XNA to write your apps. But the question always remains: how do I get started and what is the best way to write for the new WP7? In a previous article, CODE Magazine Jan/Feb 2011, I showed you what to do to get started; now I want to show you the best way to apply what you have learned in that article. I will use Silverlight, the Model-View-ViewModel (MVVM) pattern, and Silverlight Unit testing to build a sample app.

  • 101 Windows Phone 7 Apps, Volume I: Developing Apps 1-50- Chapter 2 Flashlight -

    Magazine/Issue: Online CoDe Magazine, Book Excerpts
    Release Date: Wednesday, September 21, 2011
    Quick ID: 1109113
    This excerpt is from the new book, ‘101 Windows Phone 7 Apps, Volume I: Developing Apps 1-50’, authored by Adam Nathan, published April 2011, ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672335522

  • Building CodeTweet for Windows Phone

    Magazine/Issue: CoDe Magazine, 2011 Sep/Oct
    Release Date: Tuesday, August 09, 2011
    Quick ID: 1109061
    In this article, we take a look at what’s involved with building a simple Twitter Search client for Windows Phone. We will cover what tools you need, where to download them, how to design, build and test the app and finally, how to publish it to the Windows Phone Marketplace.

  • Working with Audio in Windows Phone 7

    Magazine/Issue: CoDe Magazine, 2011 Sep/Oct
    Release Date: Tuesday, August 09, 2011
    Quick ID: 1109071
    Smart phones are constantly evolving to fit your mobile lifestyle. Most modern phones function as full featured music and video players. Windows Phone 7 follows the path blazed by other smart phones, but adds its own twist. Your musical life on this device revolves around the Music + Videos hub. This article contains details on how to interact with the Music hub from your application.

  • Chapter 10: It’s Your Turn!

    Magazine/Issue: Online CoDe Magazine, Book Excerpts
    Release Date: Monday, April 25, 2011
    Quick ID: 1104033
    A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.

  • New Features in XNA 4.0 and Windows Phone 7

    Magazine/Issue: CoDe Magazine, 2011 Jan/Feb
    Release Date: Tuesday, December 28, 2010
    Quick ID: 112121
    Unless you’ve been living under a rock, you’ve probably heard about Windows Phone 7. What you may not know is that there are two ways of developing applications and games for this device. Silverlight and XNA are your two choices and in this article, I cover the Games and XNA side of the house.

  • Windows Phone 7 and Telerik - It’s All About Content, Transitions and Performance

    Magazine/Issue: CoDe Magazine, 2011 Jan/Feb
    Release Date: Tuesday, December 28, 2010
    Quick ID: 112151


  • Windows Phone Is Here. Learn It!

    Magazine/Issue: CoDe Magazine, 2011 Jan/Feb
    Release Date: Tuesday, December 28, 2010
    Quick ID: 112021


  • Getting Started with Windows Phone 7 Development

    Magazine/Issue: CoDe Magazine, 2011 Jan/Feb
    Release Date: Tuesday, December 28, 2010
    Quick ID: 112061



 

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