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SSWUG


XAMALOT
 


SSWUG

Category: Project Management


17 Articles
found and displayed in this view.

  • Visual Studio Team Foundation Server 2012: Adopting Agile Software Practices: From Backlog to Continuous Feedback, 3rd Edition - Chapter 2 - Scrum, Agile Practices, and Visual Studio

    Magazine/Issue: Online CoDe Magazine, Book Excerpts
    Release Date: Monday, January 21, 2013
    Quick ID: 1211083


  • We Are Customer Service!

    Magazine/Issue: CoDe Magazine, 2011 Jan/Feb
    Release Date: Tuesday, December 28, 2010
    Quick ID: 112011
    Rod Paddock editorial Jan/Feb 2011

  • Coaching Agile Teams: A Companion for ScrumMasters, Agile Coaches, and Project Managers in Transition - Chapter 2

    Magazine/Issue: Online CoDe Magazine, Book Excerpts
    Release Date: Sunday, July 11, 2010
    Quick ID: 100153
    “This book excerpt is from Coaching Agile Teams: A Companion for ScrumMasters, Agile Coaches, and Project Managers in Transition, authored by Lyssa Adkins, published by Pearson/Addison-Wesley Professional, May 2010, ISBN 0321637704, Copyright 2010 Pearson Education Inc. For a full Table of Contents: www.informit.com/title/0321637704”

  • Managed Coder: Yes or No (But Maybe…)

    Magazine/Issue: CoDe Magazine, 2010 Jul/Aug
    Release Date: Thursday, June 24, 2010
    Quick ID: 1008101
    Writing software is hard, particularly when the schedules keep programmers “nose to the grindstone”; every so often, it’s important to take a breather and look around the world and discover what we can find-ironically, what we find can often help us write software better.Philosophy doesn’t just question the imponderables about the universe; sometimes it shows us the limitations of our own, programming-trained mind, and leaves us to question the approaches we take in building software for the rest of the human race.

  • Jumpstart Your Project Management Skills

    Magazine/Issue: CoDe Magazine, 2010 May/Jun
    Release Date: Friday, May 07, 2010
    Quick ID: 1006031
    Your manager just dropped into your office and said, “We have a very important, new assignment with a limited budget and tight schedule. I am assigning you to be the project manager. Good luck.”Your manager turns and leaves your office. After your heart rate subsides, you start to think about your new assignment. How shall I proceed? What tools will I use? What are my deliverables? One of the most challenging roles in the Information Technology industry is that of Project Manager (PM). PMs are delegated a great deal of responsibility but with often little authority. In this article, you will learn valuable skills and tools that you can apply to become a good project manager and add value to your company.

  • Post Mortem: Tower48 Software Escrow

    Magazine/Issue: CoDe Magazine, 2009 Sep/Oct
    Release Date: Friday, August 21, 2009
    Quick ID: 0909041


  • Successful Software Development

    Magazine/Issue: CoDe Magazine, 2009 Mar/Apr
    Release Date: Friday, February 27, 2009
    Quick ID: 0903021
    Software development is a lot more than just writing lines of code.You need to think about project management, prototyping, database design, software architecture, framework usage and a whole host of other factors. In this article you will learn one approach to developing software applications from start to finish.This approach has been used successfully to develop hundreds of applications by a software development company that has been around since 1991.

  • MVP Corner: Good Contracts or Good Friends

    Magazine/Issue: CoDe Magazine, 2008 Nov/Dec
    Release Date: Friday, October 24, 2008
    Quick ID: 0811021
    Nov/Dec 2008 MVP Corner by Juilia Lerman

  • Speed Up Project Delivery with Repeatability

    Magazine/Issue: CoDe Magazine, 2008 Nov/Dec
    Release Date: Friday, October 24, 2008
    Quick ID: 0811051
    Automate high-friction, unpredictable tasks in your environment to regain sanity and achieve a rapid, sustainable pace.Every environment has them: The dreaded manual tasks that drain productivity from the team and adds instability to the processes. We usually only dedicate half our brain power and never enough time to deal with them, which only compounds the problem. What if you could easily automate out the most painful tasks and gain a huge boost in productivity and speed of delivery?

  • Introduction to Scrum

    Magazine/Issue: CoDe Magazine, 2008 May/Jun
    Release Date: Friday, April 18, 2008
    Quick ID: 0805051
    Scrum is an agile software development process to manage software projects. Scrum is based on three simple principles: visible progress, constant inspection, and adaptation. With Scrum, teams use an empirical approach to adapt to changing requirements and priorities. Teams using Scrum focus on delivering working software to their customers on a frequent basis.

  • Managing an Agile Software Project

    Magazine/Issue: CoDe Magazine, 2008 May/Jun
    Release Date: Friday, April 18, 2008
    Quick ID: 0805041
    Everything right or wrong with a software project is management’s fault.Either management staffed the right people or the wrong people. Management was absent or involved. Management is hard, and there are numerous factors that can cause success or failure of a project. In the best situation you have great people who do great work. A software manager can even succeed despite themselves if they happen to staff a top-notch team even though the managers, themselves, might not be very competent. The success that a top-notch team achieves is still the manager’s fault. Failure, however, is harder to blame on the team because a manager must be able to solve problems as they come along. This article will focus on tips and knowledge to use when managing an agile software project.

  • Integrating VFP into VSTS Team Projects

    Magazine/Issue: CoDe Focus Magazine, 2007 - Vol. 4 - Issue 1 - Sedna: Beyond Visual FoxPro 9
    Release Date: Monday, January 29, 2007
    Quick ID: 0703102
    Whenever more than one person works on a software development project, introducing some process to coordinate the activities of the team members is a priority.The larger the team, the harder it is to manage. To meet this need, Microsoft created Visual Studio Team System (VSTS). VSTS is a state-of-the-art Software Development Life Cycle tool suite that is tightly integrated into Microsoft Visual Studio 2005. VSTS provides deep support for .NET projects; however, whenever a software solution includes components developed on a platform other than .NET, such as Microsoft Visual FoxPro (VFP), VSTS loses some of its value because the projects aren’t integrated into VSTS. Leveraging the extensibility features of VSTS and VFP, this article will help you integrate VFP projects into VSTS team projects enabling your team to apply a comprehensive process to your entire software development effort.

  • Die VSS Die!

    Magazine/Issue: CoDe Magazine, 2004 - September/October
    Release Date: Friday, August 20, 2004
    Quick ID: 0409021
    Jonathan Goodyear (the Angry Coder) September/October 2004

  • Wiki Technology for Teams
    Magazine/Issue: CoDe Magazine, 2002 - July/Aug
    Release Date: Saturday, June 15, 2002
    Quick ID: 0207091
    Software development is a collaborative process.This article is the second in a series focused on the tools and techniques developers use to effectively work in concert. This time, we look at a Web-based phenomenon, known generally as wiki, which has the potential to arm your distributed team with a fluid, open and low-noise forum for building and managing project artifacts as well as foster a collective knowledge and project continuity.

  • Introduction to Gathering Requirements and Creating Use Cases

    Magazine/Issue: CoDe Magazine, 2001 - Issue 2
    Release Date: Sunday, April 15, 2001
    Quick ID: 0102061
    Studies indicate that between 40% and 60% of all defects found in software projects can be traced back to errors made while gathering requirements.This is huge! Finding problems while they are just in the planning stages is MUCH easier to deal with than finding them after the code has been written. So, how can developers avoid these errors and create a solid design for their software? This article will describe various methods for gathering software requirements and writing Use Cases - the first two steps in the software development process.

  • Customers vs. Code: Keeping Your Cool with the Essential Component

    Magazine/Issue: CoDe Magazine, 2000 - Summer
    Release Date: Saturday, July 15, 2000
    Quick ID: 0002061
    Or: Everything you wanted to know about customers, but were too busy coding to ask.In the last issue, Nancy and Barbara gave us a brief overview of some customer relationship issues. This time, they take a closer look at the initial contact phase.

  • Customers vs. Code: Keeping Your Cool with the Essential Component

    Magazine/Issue: CoDe Magazine, 2000 - Spring
    Release Date: Saturday, April 15, 2000
    Quick ID: 0001071
    Customer relationships are an often-overlooked part of what we, as programmers, do.But customers are essential; after all, they're the ones we are creating systems for. We've heard from many programmers that customers are obstructive, stubborn, and computer-illiterate. Have you experienced similar frustrations? Why do projects often seem like battles, rather than cooperative efforts to solve specific problems?


 

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