Content by Category
.NET 1.x
.NET 2.0
.NET 3.0
.NET 3.5
.NET 4.0
.NET 4.5
.NET Assemblies
.NET Framework
.NET Getting Started
Accessibility
ADO.NET
Advertorials
Agile Development
AJAX
Amazon Web Services
Analysis Services
Android
Architecture
Arduino
ASP .NET Web API
ASP.NET
ASP.NET MVC
ASP.NET WebForms
Azure
B2B (Business Integration)
BDD
Big Data
Bing
BizTalk
Book Excerpts
Build and Deploy
Business Intelligence
C#
C++
ClickOnce
Cloud Computing
Code Contracts
CODE Framework Info - non Technical
CODE on the Road!
COM+
Community
Conferences
Continuous Integration
Crystal Reports
CSLA.NET
CSS
Data
Debugger
Design Patterns
Development Process
Display Technologies
Distributed Computing
Document Database
DotNetNuke
DSL
Dynamic Languages
Dynamic Programming
Editorials
Enterprise Services ("COM+")
Entity Framework
Events
Expression Blend
F#
Fox to Fox
Frameworks
Functional Programming
Git
Graphics
HTML 5
Internet Explorer 8.0
Interviews
IOS
iPhone
Iron Ruby
Java
Java Script
JavaScript
jQuery
JSON
Lightswitch
LINQ
Linux
LUA
Mac OS X
MDX
Messaging
Metro
Microsoft Application Blocks
Microsoft Business Rules Framework
Microsoft Dynamics
Microsoft Expression
Microsoft Office
Mobile Development
Mobile PC
Mono
MsBuild
MVVM
MySQL
Network
NHibernate
node.js
NOSQL
Nuget
Object Oriented Development
Objective C
Odata
OLAP
Open Source
Opinion
Opinions
Oracle
ORM
Other Languages
Parallel Programming
Patterns
PHP
Podcasts
Post Mortem
PowerPoint
Print/Output
Prism
Product News
Product Reviews
Project Management
Prolog
Python
Q&A
Rails
Rake
Razor
Reporting Services
REST
RIA Services
Ruby
Ruby on Rails
Scheme
Search
Security
Services
SharePoint
SignalR
Silverlight
SOA
Social Networks
Software & Law
Software Business
Source Control
Speech-Enabled Applications
SQL Server
SQL Server 2000
SQL Server 2005
SQL Server 2008
SQL Server 2012
SQL Server CE/AnyWhere/Mobile/Compact
SSIS
Subversion
Sync Framework
Tablet PC
TDD
Team System
Techniques
Testing and Quality Control
TFS
Tips
TypeScript
UI Design
UML
User Groups
VB Script
VB.NET
Version Control
VFP and .NET
VFP and SQL Server
Virtual Earth
Vista
Visual Basic
Visual Basic 6 (and older)
Visual FoxPro
Visual Studio .NET
Visual Studio 11
Visual Studio 2005
Visual Studio 2008
Visual Studio 2010
Visual Studio 2011
Visual Studio 2012
Visual Studio Tools for Office
VSX
WCF
Web Development (general)
Web Services
WebMatrix
WF
Whitepapers
Windows 7
Windows 8
Windows Azure
Windows Live
Windows Phone 7
Windows Phone SDK
Windows Server
Windows Vista
WinForms
WinRT
Workflow
WPF
XAML
Xiine Documentation
XML
XNA
XSLT



LearnNow


XAMALOT
 


SSWUG

Reader rating:
Click here to read 1 comment about this article.
Article source: CoDe (2007 Sep/Oct)

MVP Corner: Perspectives from a .NET Guy at GDC


Nickolas Landry

I’ve been going to major developer conferences for 10 years now. My first was the Microsoft Professional Developers Conference (PDC) in San Diego back in September 1997. Whether I’m speaking or attending, I’ve always loved conferences for many reasons. Aside from the obvious knowledge value, the new business contacts and friends I meet there, the cool parties and geeky swag, I feel that conferences are a good way to get the pulse of an industry. I get to learn about the latest buzz, what makes people tick, how the professionals of that industry think, what projects and technologies matter, and which are just fads.

This year I finally made it to the Game Developers Conference (GDC) in San Francisco, which is *the* premier conference for game developers. We .NET geeks have PDC (and Tech·Ed to an extent), they have GDC. I’ve been eyeing GDC for a long time, and this year, with XNA now opening the doors of game development to .NET developers, I felt the timing couldn’t be better. My angle was to explore how XNA was perceived by professional game developers, which led to my article, “Microsoft XNA: Ready for Prime Time?” in this issue. However I was also able to get the pulse of the gaming industry (to an extent) and wanted to share some of the conclusions I drew.

Judging from the 400+ attendees who made it to XNA Evangelist Dave “LetsKillDave” Weller’s session at the last Tech·Ed, it certainly seems like I’m not the only .NET guy who likes games. I’m sure that many of you have looked on the other side of the fence a few times and wondered if the grass is indeed greener in the gaming industry. I know I certainly have (and still am).

While I am definitely not an authority on the gaming industry, I thought I would share a few observations I made at GDC, all from the perspective of someone like you: a .NET guy.

“I don’t know anyone here!!!” Yeah, this was a harsh reality for me. I can’t walk for more than 50 paces at Tech·Ed, MEDC or DevConnections without running into someone I know. At GDC, I was a “n00b”. However I was also accompanying Infusion’s CEO, Greg Brill, who recently invested (via our sister company Infusion Angels) in a small gaming studio in Canada, aptly named Frozen North (www.frozennorth.net). The guys had a booth there to showcase Project Hippasus, which is a fantasy MMORPG in development where magic is pervasive and players can craft their own spells using math equations. “Imagine that Mathematica and World of Warcraft had a love-child” as Greg put it. What amazed me was that here was a brand new (and unknown) studio, and a lot of people (including some very well known ones who shall remain unnamed) just loved the game idea and Frozen North’s demo and could not wait to try it out. The gaming industry is always looking for the next best thing, whether it comes from a big publisher or a small independent studio.

“GDC speakers are the real deal.” Every session I went to featured a speaker who had worked on this game or that MMORPG. Designers, developers, and producers from Bioware, Blizzard, Perpetual, Harmonix, Epic, and other studios and publishers that brought us some of the best games ever. When these guys talk about something, you truly get the voice of experience.

“Roundtable sessions are the best!” Moderated by industry experts and GDC speakers, these sessions allow anyone to be part of the discussion. A topic is introduced by the moderator, and everyone gets to discuss, share thoughts, and debate. The couple of roundtables on MMORPG game design I attended were by far my favorite sessions of the whole show.

“There’s a whole section just for recruiting!?!” Yes, recruiting is not only accepted at GDC, it’s a major activity. All these guys carry resumes, looking for their next project. From Electronic Arts and Disney to Lucas Arts, SOE, and Ubisoft, they were all there, ready to talk to anyone who stops by. I could not help but remember the time when an attendee gave me a hard time once at DevConnections because I had mentioned we were recruiting at Infusion at the beginning of my session in my introduction, fearing I would steal his developers. Quite a contrast.

“GDC honors its own.” Granted, games being a form of entertainment makes it easier to have an awards ceremony, but I still thought it was a cool idea and a great evening. The first half of the evening was for awards presented to independent game developers, and the second half saw professional titles like Gears of War, Guitar Hero II, Okami and Wii Sports win the praise of their peers in the Developers Choice Awards.

“Miyamoto is more popular than Bill Gates.” Love him or hate him, Bill Gates is respected as the King of Geeks, the one who showed the world that nerds truly matter. People line up far in advance for a Gates keynote at a conference. But all this pales in comparison with the reverence awarded to Nintendo’s Shigeru Miyamoto, the creator of Donkey Kong, Mario, and Zelda, and new member of the Time 100. People were lining up for over an hour before his keynote (which was delivered in and translated from Japanese, no less). Simply put: to them, he is a God.

Sure, things may not be perfect in the gaming industry, but I had a great time. Playing games may be fun, but making them definitely seems fascinating. Eager to get started with your own? Then look no further than the pages of this issue to find out how you can leverage your .NET skills for game development.


How would you rate the quality of this article?
1 2 3 4 5
Poor      Outstanding

Tell us why you rated the content this way. (optional)

Average rating:
4.1 out of 5

12 people have rated this article.

Instantly Search Terabytes Of Text
“Lightning Fast”
– Redmond Mag
“Covers all data
sources” – eWeek
25+ fielded & full-text search options
dtSearch’s own document filters highlight hits in popular file types
Web Spider supports static & dynamic data
APIs for .NET, Java, C++, SQL, etc.
Win / Linux (64-bit & 32-bit)
www.dtSearch.com
 

      AppsWorld Europe

 

Sharepoint TechCon